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Snes9x steam controller
Snes9x steam controller





  1. #SNES9X STEAM CONTROLLER DRIVER#
  2. #SNES9X STEAM CONTROLLER FULL#
  3. #SNES9X STEAM CONTROLLER SOFTWARE#
  4. #SNES9X STEAM CONTROLLER FREE#

#SNES9X STEAM CONTROLLER SOFTWARE#

Nvidia software shouldn't be an issue since I have my overlay whatnot still enabled. May want to try closing other programs until you find what is causing the issue. If none of this works, there may be something very specific to your computer running that may be conflicting. You can also set the emulator to accept inputs when it isn't the active window.

#SNES9X STEAM CONTROLLER FULL#

So, a normal press works normally, but holding select for a few seconds is the same as pressing Escape on keyboard and holding Start is bound to Alt + Enter (toggles full screen in this case)Īny issues I have with the steam overlay or nvidia overlay are usually fixed by long pressing Start twice to bring it out of full screen and back into full screen. Especially with emulators, I usually add a long press function to my start and select buttons. and change it to be all normal controller inputs, then even if it finds it to be a desktop app, you should still be able to map input in the emulator and will only be able to use it as a mouse while holding the home button as I said earlier.Įdit: It may also be that the emulator loses focus, this making the computer think it should use the desktop config. You'll usually find that as long as you hold the home button on the controller, you'll be able to use it as a mouse, once you let go, it should function as a controller.Ībsolute worst case, go to steam settings > Base Configurations > Desktop configuration. Inside of steam, go to settings > Base Configurations > Steam Button Chord configuration. It SHOULDN'T be thinking of the emulator as a mouse as long as you make sure to set controller bindings within steam before launching the emulator. To get around that issue, on the steam end, I changed the controller's d-pad into an analog stick. Best information I was able to get on why that doesn't work over the steam link is that the emulator doesn't support xinput or dinput, whichever the steamlink outputs. Well, with the minor caveat of diagonal inputs not working. I use a DS4, Steam Controller, and wired 360 controller without issue. I use the same setup almost daily with the same emulator. The setup previously mentioned should work fine. And on a final note, if you're using custom controller settings, make sure its set to a standard xinput controller. I'd also recommend setting the file to "read only" because for some reason it likes to unset fullscreen to false, at least for me. Also make sure that Fullscreen is set to true and EmulateFullscreen is set to false (same file, a few sections above), otherwise it will try using desktop control settings by default. It's setup to emulate how an SNES controller would feel so A/B and X/Y are flipped. Load up nf and under the section copy and paste this (its from my file so it SHOULD* work)

#SNES9X STEAM CONTROLLER FREE#

I'm now copying a backup of that to a second hdd.Sure, I have a few free minutes, if you're having problems mapping the controller, sometimes its easier to add the X-input junk right into the config file. I've made a disk image backup of all changes along with a smaller disk image of the hdd with all apps installed (not configured).

#SNES9X STEAM CONTROLLER DRIVER#

that must be recognized as a switch controller btw or the buttons won't function. Steam actually includes its own USB driver for the Switch Pro Controller, and I remember that when I tried to use it, it worked perfectly fine inside games on Steam, however, when trying to start any game outside of Steam, the controller would actually send random input signals constantly, making it impossible to play them. what I had was for the xbone controller which had messed up controls for the wii u pro controller. the only way to do this is with its ini file, and you pretty much have to guess which button is paired to what. Oh, speaking of steam, I had to redo the configuration with ys origin. now, I just need to fiddle with these settings and try dragon quest xi. the controller plugin from the latest version is extremely wonky, so I used the plugin from my emulator backup.ĭue to my gpu, I encountered some speed issues with snes9x and visual boy advance. Itll load in, Ill be able to navigate the opening menu but once I get into game, none of my mapped controls work. But for some reason, Fallen Order refuses to work with the Steam Controller. magic engine - for some reason autofire is only usable with player 1, maybe 2 as well, 'cause autofire wouldn't respond on player 3.Īnother is with project 64. Normally this method works for other non-Steam games I wish to play with the Steam Controller on. I've been tinkering with various emulators and quickplay, and I must've encountered every bug imaginable. I think I found the issue which seemed to be interference from the player slot (3). plus, the batteries don't seem to last anywhere near as long as a pro controller's on a single charge. the xbone controller that I have seems to be worn (mostly the dpad).







Snes9x steam controller